Published inDream Harvesters TeamMobile(HC) vs PC Game DevelopmentAs DreamHarvesters, we’re a 14-year old game develop studio. We both released our games and participated in projects as outsource. This…Sep 5Sep 5
Published inDream Harvesters TeamMarching Cubes as I understandMarching Cubes is an algorithm to polygonize a scalar field. Although i’m aware of the algorithm for a long time, i couldn’t find time to…Dec 24, 2023Dec 24, 2023
Published inDream Harvesters TeamAutomated Release From Unity Cloud Build To Google PlaySave great amount of time by automating your distribution from Unity Cloud Build to Google Play!Nov 7, 2022Nov 7, 2022
Published inDream Harvesters Team4 Tips while starting a project/taskThis is an article about what to do before starting a project or task.Oct 29, 2022Oct 29, 2022
Published inDream Harvesters TeamThe magic of SerializeReferenceUsing strategy pattern on the Editor by SerializeReference attributeOct 26, 2022Oct 26, 2022
Modern Hayatın Dikkat ÇıkmazıBilgisayar başındasın, önem verdiğin bir işle uğraşıyorsun. Dikkatini toparlaman lazım. Biraz vakit ayırırsın işine, dikkatin yavaş yavaş…Aug 27, 2022Aug 27, 2022
Published inDream Harvesters Team5 Tips for Reactive ProgrammingGame programming heavily depends on OOP. Additionally schools teach programming in a OOP way and we’ve much tools designed in OO way.Aug 20, 20221Aug 20, 20221
Published inDream Harvesters TeamUniRX vs UniTaskWhy you should use them both in your projects and how to choose which one is more suitable for the situation you’re in.Jul 27, 2022Jul 27, 2022
Published inTeknodev IT ConsultingIndependent Deployments — Release TrainContinuous improvement…May 27, 2022May 27, 2022